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Rpg maker mv yanfly plugin order
Rpg maker mv yanfly plugin order













I've linked these mostly so you can read the information or watch the videos to get an idea of how each of the Ex- and Sp-parameters work.Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later. Maybe have a look at those and the Sp-Parameters to see whether they cover what you want from this tier? Yanfly also has some plugins to adjust how these secondary parameters are calculated: Extra Parameter Formula and Special Parameter Formula. Your tier 3 parameters sound quite similar to the built-in Ex-Parameters (hit & evasion rate, crit chance, etc). You can work around that by, for example, storing it as 11, then dividing it by 10 whenever it's used in a damage formula. Note that (by default) the values of variables are always integers, so you can't store a value of 1.1 or something. actor #1's Str Mod), for actor #2 it would be variable 6, etc. Math.floor(a.atk * (v / 10) - b.def)For actor #1, it would reference variable 1 + (1 - 1) * 5 = 1 (i.e. Then you could write a skill formula something like: representing the different actors' "Str Mod". Let's say you had 5 "parameter variables" per actor, with variables 1, 6, 11. The tricky bit is working out how to reference the correct variable ID for different actors. You can reference variables in skill or item damage formulae quite easily by just writing v, where x is the id of the variable you want to use. You could make an event that calculates the variables' values, and then maybe either make it a Parallel-triggered event or use something like Yanfly's Utility Common Events plugin to run the event whenever the menu is closed? However, you'll still need some way of updating the variables' values relative to the base stats. Then you can use Yanfly's Actor Variables plugin to display those on the Status Menu. ĭerived stats.I'd suggest storing each of your tier 2 stats in a variable: one variable per stat per actor.

rpg maker mv yanfly plugin order

There are plugins available that let the player choose how to level up maybe have a look at Galv's Manual Level Up plugin or SumRndmDde's Stat Distribution plugin. Yanfly has a plugin called Base Parameter Control that can adjust limits and such for these, as well as the luck formula. So maybe you could use these for your tier 1 parameters, e.g.: They can all be renamed via the Terms tab of the database. The first two are maximum values for HP and MP, and the last two have built-in ("soft-coded") features: agi affects turn order in battle, and luk affects the chance to successfully apply states.

rpg maker mv yanfly plugin order

There are eight hard-coded base parameters: mhp, mmp, atk, def, mat, mdf, agi, luk.















Rpg maker mv yanfly plugin order